What is iMULE?
by WildKard, updated by Parker


iMULE is a game about four hopeful explorers trying to make a fortune on an unexplored planet. This is done by producing various goods and smart buying and selling on the open market.

There are four goods that can be produced: Food, Energy, Smithore, and Crystite. Each of these goods have specific uses: if you do not have enough food, you will have less time during your turn. If you do not have enough energy, your production will be lower. If there is not enough smithore, there will be a shortage of MULE’s. Crystite is the big earner that can make or break your game.

You start the game by selecting your race. Some make the game easier to play and others harder. There are three levels of difficulty, the easiest the game only lasts 6 months (turns), but the real game is 12 months. Crystite is only available to product on the higher levels.

It is always played with four players, one human player and three computer players. iMULE is a finely tuned game where the rewards, penalties and various tasks are designed to keep the game balanced. Random map, rules and random events means that no two games are the same.

Ruling the World

Land Claim
Each month players receive a free piece of land to produce goods. If two players choose the same spot, the player with less money wins. Production will be increased or decreased depend on location. River is best for producing food, plains for energy, and mountains for smithore. Crystite is hidden and must be found by taking a land sample to the town.

Cultivating
Player takes turns cultivating their land and doing other tasks. They can buy MULE’s to start production on their land. You can sabotage other players by buying MULE’s and letting them loose. You can try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the pub and wins money gambling.

Production
The production phase is where each land produces an amount of goods depending on a number of factors such as if the player has enough energy in storage, what type of land is used, and some random events such as sunspots that increase energy output. If the same player has plots producing the same goods next to each other, they gain a bonus. Three plots of same production type anywhere on the map by the same player also get bonus.

The Auction
Here the players buy and sell their goods on the open market. Players negotiate the price by moving up and down on the screen. The shop prices are depend on how abundant or scarce the goods are. If there is a shortage of food, the price goes up and vice versa. This allows for interesting tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others will not have time to change their production types. If there is a shortage of energy, their land will not produce. If there are a shortage of MULE’s, you will not be able to change production type on your plot. Hoarding goods has a drawback in the form of loosing goods to spoilage.

Disasters, Rewards and Penalties
There are a number of random events in the game.  The random events are listed below.

• Your MULE goes crazy - on one of the plots, the MULE runs away losing production for that round and the money to replace it.
• Planet quake - production of smithore and crystite is lower.
• Fire in store - all stock in the shops is destroyed (prices will skyrocket, if you need to buy supplies, you are at the mercy of other players).
• Pirate attack - pirates steal all crystite (smithore in beginner level) from stores and players.
• Acid rain storm - affects the plot under the storm and below it by boosting food production and decreasing energy production.
• Sunspot activity - increases energy production.
• Pest attack - pest's eat all food on one plot.
• Meteor strike - destroys the MULE on the plot it strikes and creates a very rich crystite plot.